Game

Timberborn on a Mac with a controller

Download on the Mac App StoreThe Timberborn layout is built into InputConfig, free on the Mac App Store. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon.

On a Mac: Native Mac version on Steam. Timberborn has no gamepad support. This layout sends the keyboard and mouse it expects.

Yes, Timberborn plays on a Mac with a controller, with this layout: it runs natively on the Mac and has no idea what a controller is, which is InputConfig's whole job. It is beavers building dams, and the droughts are the timer, so pause is the big button.

The layout, control by control

Click a control. Labels:

How the layout thinks

  • Pointer. The left stick moves the pointer at speed 16.
  • Pan. The right stick pans with W, A, S and D.
  • Click. The right trigger places and selects (left click), the left trigger cancels and rotates (right click).
  • Zoom. The left bumper zooms out and the right zooms in, with the mouse wheel.
  • Time. Pause on the bottom face button (Space), speeds one, two and three on the right, left and top (1, 2, 3). Menu on Start (Escape).

Pause on the big button, because a drought never waits.

Tune it

  • Height. Timberborn is a 3D builder. The D-pad is empty. Put the layer up and down keys there.
  • A slow pointer for the dam that has to be one tile wide. Duplicate the four left-stick rows, set While also holding to a spare button on the copies, and give them half the speed.

Layer keys on the D-pad make the third dimension one press away.

Check that it works

Timberborn has no controller support, so nothing doubles: this layout is the controller.

  • You: Open a settlement, then press Activate on this preset.
  • InputConfig: Sends the clicks, scrolls and keys in the table.
  • Check: Push the left stick and the pointer moves. Press the bottom face button and the game pauses.

If the pointer moves and Space pauses, the layout is working.

Timberborn controller support: controller or keyboard

Steam's store page lists no controller support for Timberborn, so it was made for a keyboard and mouse, and that is how it expects to be played. A controller still works: this layout sends the game's keys and mouse movement from the pad, so to the game you are simply typing and pointing.

From Steam's listing, checked in October 2026. Every game's listing is in Mac games with controller support.

If your controller is not working in Timberborn

When Timberborn does not react to your controller on a Mac, check these in order:

  1. Check that the Mac sees the controller. Open the gamepad tester and press a button. If nothing lights up there, the problem is the connection, and a controller that is connected but not working covers that first.
  2. Check the Steam Input setting for Timberborn. In Steam, open Timberborn, Properties, Controller, and change the Steam Input override. A controller that works in Steam but not in the game goes through each choice.
  3. Stop looking for a setting. Timberborn reads the keyboard and mouse here, so no option makes it see a pad. Activate this layout, and the controller sends the keys and mouse movement Timberborn already reads. The layout works without Timberborn ever seeing the controller.

Get it in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Timberborn and pick it. The layout is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

Timberborn controls: every button and the key it sends

The Sends column is Timberborn's default keyboard and mouse controls, as this layout expects them. If you changed a key in the game's settings, change the same row in InputConfig.

The Timberborn preset in InputConfig, drawn on a DualSense Edge with each control labeled with the key or action it sends.
Figure 1. The Timberborn preset drawn on a DualSense Edge in InputConfig's Live Visualizer. For example, Right trigger is labeled Place / select (left click), and Left trigger is labeled Cancel / rotate (right click).
ControllerSendsWhat it does
Left stick leftMouse motion left (speed 16)Cursor left
Left stick rightMouse motion right (speed 16)Cursor right
Left stick upMouse motion up (speed 16)Cursor up
Left stick downMouse motion down (speed 16)Cursor down
Right stick leftAPan left (A)
Right stick rightDPan right (D)
Right stick upWPan up (W)
Right stick downSPan down (S)
Right triggerLeft clickPlace / select (left click)
Left triggerRight clickCancel / rotate (right click)
LB / L1Scroll downZoom out
RB / R1Scroll upZoom in
A / CrossSpacePause (Space)
B / Circle1Speed 1
X / Square2Speed 2
Y / Triangle3Speed 3
Start / OptionsEscapeMenu (Esc)

Names follow the editor's Xbox / PlayStation pair, and a Switch pad fires by position.

Questions

Does Timberborn run on a Mac?

Yes, natively on Steam. It has no controller support, so this layout is how a controller plays it.

Does Timberborn have controller support?

No. The Steam store lists no controller support, on the Mac or on Windows. This layout is how a controller plays it: the pointer on the left stick, pan on the right, place and cancel on the triggers.

Download on the Mac App StoreOpen source on GitHub.

Updated