Game

inZOI on a Mac with a controller

Download on the Mac App StoreThe inZOI layout is built into InputConfig, free on the Mac App Store. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon.

On a Mac: On Steam for Mac, Apple silicon only: the Steam page asks for an M1 or later, 16 GB of memory, and macOS 15 Sequoia, and recommends an M3. Steam lists partial controller support. This layout plays the keyboard and mouse game from a pad, for the screens the game's own pad support does not reach.

Yes, inZOI runs on a Mac: it is on Steam as an Apple silicon build, so there is nothing to stream. Steam lists partial controller support, which usually means some screens still want a mouse, and this layout covers all of them from a pad. It is the Sims layout, because a life sim is pointer work.

The layout, control by control

Click a control. Labels:

How the layout thinks

  • Pointer. The left stick moves the pointer at speed 16.
  • Camera. The right stick pans with W, A, S and D.
  • Click. The right trigger selects (left click), the left trigger interacts (right click).
  • Time. Pause and play on the bottom face button (Space), normal, fast and faster on the right, left and top (1, 2, 3).
  • Zoom and menu. The left bumper zooms out and the right zooms in. Menu on Start (Escape).

A slow pointer on a stick suits some hands better than a mouse.

Tune it

  • A slow pointer for build mode. Duplicate the four left-stick rows, set While also holding to a spare button on the copies, and give them half the speed.
  • Camera rotate. The D-pad is empty. Put the rotate keys there.

Half speed behind one button is what build mode needs.

If the game sees the pad

inZOI's own pad support covers part of the game, so use it where it works, with this preset off, and this layout for the screens it does not reach.

inZOI controller support: controller or keyboard

Steam's store page lists partial controller support for inZOI: it plays on a controller, but some parts, such as a launcher, text entry or a menu, still expect a keyboard or a mouse. This layout sends keys and mouse movement from the pad, which can cover the parts the game's own support leaves out.

From Steam's listing, checked in October 2026. Every game's listing is in Mac games with controller support.

If your controller is not working in inZOI

When inZOI does not react to your controller on a Mac, check these in order:

  1. Check that the Mac sees the controller. Open the gamepad tester and press a button. If nothing lights up there, the problem is the connection, and a controller that is connected but not working covers that first.
  2. Play it from keys. If inZOI still ignores the pad, activate this layout. It sends the keyboard and mouse controls inZOI already reads. Turn the game's own controller option off while it runs, or a press can arrive twice. The layout works whether or not inZOI ever sees the controller.

Get it in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for inZOI and pick it. The layout is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

inZOI controls: every button and the key it sends

The Sends column is inZOI's default keyboard and mouse controls, as this layout expects them. If you changed a key in the game's settings, change the same row in InputConfig.

The inZOI preset in InputConfig, drawn on a DualSense Edge with each control labeled with the key or action it sends.
Figure 1. The inZOI preset drawn on a DualSense Edge in InputConfig's Live Visualizer. For example, Right trigger is labeled Select (left click), and Left trigger is labeled Interact (right click).
ControllerSendsWhat it does
Left stick leftMouse motion left (speed 16)Cursor left
Left stick rightMouse motion right (speed 16)Cursor right
Left stick upMouse motion up (speed 16)Cursor up
Left stick downMouse motion down (speed 16)Cursor down
Right stick leftAPan left (A)
Right stick rightDPan right (D)
Right stick upWPan up (W)
Right stick downSPan down (S)
Right triggerLeft clickSelect (left click)
Left triggerRight clickInteract (right click)
A / CrossSpacePause / play (Space)
B / Circle1Normal speed (1)
X / Square2Fast (2)
Y / Triangle3Faster (3)
LB / L1Scroll downZoom out
RB / R1Scroll upZoom in
Start / OptionsEscapeMenu (Esc)

Names follow the editor's Xbox / PlayStation pair, and a Switch pad fires by position.

Questions

Does inZOI run on a Mac?

Yes. It is on Steam for Apple silicon Macs. Steam lists partial controller support, and this layout covers the screens the game's own pad support does not reach.

What Mac do you need for inZOI?

The Steam page asks for an Apple silicon Mac, M1 or later, with 16 GB of memory, macOS 15 Sequoia, and 36 GB of free space. It recommends an M3. Intel Macs are not supported.

Does inZOI support a controller on Mac?

Partly. Steam lists partial controller support for inZOI. For the screens that still want a mouse, this layout sends the pointer, clicks, camera keys, and speed keys from the pad, so the whole game plays from the controller.

Download on the Mac App StoreOpen source on GitHub.

Updated