Game

BeamNG.drive on a Mac with a controller

Download on the Mac App StoreThe BeamNG.drive layout is built into InputConfig, free on the Mac App Store. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon.

On a Mac: No Mac version. It runs on Apple silicon through CrossOver or the Game Porting Toolkit, and the game's own gamepad support often does not survive the wrapper.

Yes, BeamNG.drive plays on a Mac with a controller, through a wrapper and this layout. BeamNG is a crash simulator, and the two buttons you press most are recover and reset, which are two face buttons here. The game's pad support is good when a wrapper passes it. This is for when it does not.

The layout, control by control

Click a control. Labels:

How the layout thinks

  • Drive. The left stick steers with the arrow keys. The right trigger is the throttle and the left trigger brakes and reverses.
  • Gears and brake. The bumpers shift up (X) and down (Z), and the bottom face button pulls the handbrake (Space).
  • Recover. The left face button recovers the vehicle in place (Insert), and the top resets it (R).
  • Lights. The right face button toggles the headlights (N).
  • Cameras. The right stick orbits the camera. The left stick click cycles the view (C) and the right toggles the free camera (Shift C). The D-pad picks the external, chase, bumper and free observer cameras (F2 to F5).
  • Menus. Back opens the radial or pause menu, and Options the vehicle selector (Tab).

Recover and reset are face buttons, because in BeamNG you press them constantly.

Tune it

  • Steering. The steer rows send arrow keys, which are on or off. Raise their deadzone so a resting thumb does not turn the wheel.
  • Slow motion. On a PlayStation pad, put its key on the touchpad press, for the crash replay.

Slow motion on one press is how you watch the crash you just made.

If the wrapper passes your controller

If the game sees the pad on its own, use its scheme, which has analog steering, and keep this preset off, or every press lands twice. If the car turns gradually with the preset off, the game has your pad and its analog steering.

BeamNG.drive controller support: controller or keyboard

Steam's store page lists partial controller support for BeamNG.drive: it plays on a controller, but some parts, such as a launcher, text entry or a menu, still expect a keyboard or a mouse. This layout sends keys and mouse movement from the pad, which can cover the parts the game's own support leaves out.

From Steam's listing, checked in October 2026. Every game's listing is in Mac games with controller support.

If your controller is not working in BeamNG.drive

When BeamNG.drive does not react to your controller on a Mac, check these in order:

  1. Check that the Mac sees the controller. Open the gamepad tester and press a button. If nothing lights up there, the problem is the connection, and a controller that is connected but not working covers that first.
  2. Expect less inside a wrapper. In CrossOver or the Game Porting Toolkit, Wine passes a controller to BeamNG.drive only some of the time, and the keyboard and mouse get through every time. Using a controller with CrossOver games has the checks.
  3. Play it from keys. If BeamNG.drive still ignores the pad, activate this layout. It sends the keyboard and mouse controls BeamNG.drive already reads. Turn the game's own controller option off while it runs, or a press can arrive twice. The layout works whether or not BeamNG.drive ever sees the controller.

Get it in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for BeamNG.drive and pick it. The layout is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

BeamNG.drive controls: every button and the key it sends

The Sends column is BeamNG.drive's default keyboard and mouse controls, as this layout expects them. If you changed a key in the game's settings, change the same row in InputConfig.

The BeamNG.drive preset in InputConfig, drawn on a DualSense Edge with each control labeled with the key or action it sends.
Figure 1. The BeamNG.drive preset drawn on a DualSense Edge in InputConfig's Live Visualizer. For example, A / Cross is labeled A pulls the handbrake (Space), and RB / R1 is labeled RB shifts up a gear (X).
ControllerSendsWhat it does
Left stick leftLeftLeft stick left steers left (Left arrow)
Left stick rightRightLeft stick right steers right (Right arrow)
Right triggerUpRight trigger is the throttle (Up arrow)
Left triggerDownLeft trigger brakes and reverses (Down arrow)
A / CrossSpaceA pulls the handbrake (Space)
RB / R1XRB shifts up a gear (X)
LB / L1ZLB shifts down a gear (Z)
B / CircleNB toggles the headlights (N)
X / SquareInsertX recovers the vehicle in place (Insert)
Y / TriangleRY resets the vehicle (R)
Back / Share / SelectEscapeBack opens the radial or pause menu (Esc)
Start / OptionsTabStart opens the vehicle selector (Tab)
L3 (left stick click)CL3 cycles the camera view (C)
R3 (right stick click)Shift (Left), CR3 toggles the free camera (Shift + C)
D-pad upF2D-pad up switches to external camera (F2)
D-pad downF3D-pad down switches to chase camera (F3)
D-pad leftF4D-pad left switches to bumper camera (F4)
D-pad rightF5D-pad right switches to free observer camera (F5)
Right stick leftMouse motion left (speed 18)Right stick orbits the camera left
Right stick rightMouse motion right (speed 18)Right stick orbits the camera right
Right stick upMouse motion up (speed 18)Right stick orbits the camera up
Right stick downMouse motion down (speed 18)Right stick orbits the camera down

Names follow the editor's Xbox / PlayStation pair, and a Switch pad fires by position.

Questions

Does BeamNG.drive run on a Mac?

BeamNG.drive does not run natively on a Mac. CrossOver and the Game Porting Toolkit run it. This layout is for wrappers that do not pass the controller.

Can I play BeamNG.drive on an M1 Mac or a MacBook Air?

BeamNG.drive has no Mac version, so it runs through a wrapper such as CrossOver or the Game Porting Toolkit, and how well depends on the Mac's chip and memory. I have not tested it on each Mac.

Download on the Mac App StoreOpen source on GitHub.

Updated