The Last of Us Part I on a Mac with a controller
The Last of Us Part I layout is built into InputConfig, free on the Mac App Store. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon.
On a Mac: No Mac version. It can stream to a Mac from a Windows PC you own, or from a cloud service such as GeForce NOW if it carries the game. The stream normally passes a controller to the game's native scheme. It starts from the Silent Hill 2 template, so change the knife and quick-turn rows' outputs to Listen Mode and the flashlight.
Yes, The Last of Us Part I plays on a Mac with a controller, streamed from a Windows PC or a service such as GeForce NOW if it carries the game. This layout is for a stream that misses your pad, and the survival horror template it starts from has the right bones: aim on the left trigger, fire on the right, four weapons on the D-pad. Slow and careful is how the game wants to be played, and a stream does not mind that.
The layout, control by control
How the layout thinks
- Move and look. The left stick walks on W, A, S and D. The right stick moves the mouse at speed 16.
- Aim and fire. The left trigger aims (right click), the right trigger fires or swings (left click). Reload on the left face button (R).
- Face buttons. Interact on the bottom (F), crouch and evade on the right (E). The top sends Space, labeled ready knife and parry from the template.
- Shoulders. The left bumper sends Q, labeled quick-turn. The backpack on the right bumper (Tab). Run on the left stick click (Shift).
- Weapons and menus. Four weapon slots on the D-pad (1 to 4). The map on Back (M), pause on Start (Escape).
Two rows differ from the game, and they are the two worth fixing.
Tune it
- Listen Mode and flashlight. Set the quick-turn and knife rows' outputs to the game's Listen Mode and flashlight keys.
- A buzz on the shiv. Turn on Vibrate in that row's Options.
Listen Mode on a bumper is the change that makes the layout feel like the game.
If the game sees the pad
The Last of Us Part I was made for a pad, so try the passed-through one with this preset off before you press Activate.
The Last of Us Part I controller support: controller or keyboard
Steam's store page lists full controller support for The Last of Us Part I, so the game was made to be played on a controller, menus included. A keyboard and mouse work as well, and the choice is yours. On a Mac, use the game's own controller support first when it sees your pad. This layout is for a pad it does not see, or for buttons it will not let you move.
From Steam's listing, checked in October 2026. Every game's listing is in Mac games with controller support.
If your controller is not working in The Last of Us Part I
When The Last of Us Part I does not react to your controller on a Mac, check these in order:
- Check that the Mac sees the controller. Open the gamepad tester and press a button. If nothing lights up there, the problem is the connection, and a controller that is connected but not working covers that first.
- Press a button after the stream has started. A stream only picks up a controller that is paired with the Mac, and a browser shows a controller to a page only after a button press. Start The Last of Us Part I, then press any button. Streaming from your own PC has its own checks, in how to stream PC games to a Mac with a controller.
- Play it from keys. If The Last of Us Part I still ignores the pad, activate this layout. It sends the keyboard and mouse controls The Last of Us Part I already reads. Turn the game's own controller option off while it runs, or a press can arrive twice. The layout works whether or not The Last of Us Part I ever sees the controller.
Get it in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for The Last of Us Part I and pick it. The layout is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The Last of Us Part I controls: every button and the key it sends
The Sends column is The Last of Us Part I's default keyboard and mouse controls, as this layout expects them. If you changed a key in the game's settings, change the same row in InputConfig.

| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Move left (A) |
| Left stick right | D | Move right (D) |
| Left stick up | W | Move forward (W) |
| Left stick down | S | Move back (S) |
| Right stick right | Mouse motion right (speed 16) | Look right |
| Right stick left | Mouse motion left (speed 16) | Look left |
| Right stick down | Mouse motion down (speed 16) | Look down |
| Right stick up | Mouse motion up (speed 16) | Look up |
| Right trigger | Left click | Fire / attack (LMB) |
| Left trigger | Right click | Aim weapon (RMB) |
| RB / R1 | Tab | Inventory (Tab) |
| X / Square | R | Reload (R) |
| A / Cross | F | Action / interact (F) |
| Y / Triangle | Space | Ready knife / parry (Space) |
| B / Circle | E | Crouch / evade (E) |
| LB / L1 | Q | Quick-turn 180 (Q) |
| L3 (left stick click) | Shift (Left) | Run / sprint (Shift) |
| D-pad up | 1 | Equip weapon slot 1 |
| D-pad down | 2 | Equip weapon slot 2 |
| D-pad left | 3 | Equip weapon slot 3 |
| D-pad right | 4 | Equip weapon slot 4 |
| Back / Share / Select | M | Map (M) |
| Start / Options | Escape | Pause menu (Esc) |
Names follow the editor's Xbox / PlayStation pair, and a Switch pad fires by position.
Questions
Does The Last of Us Part I run on a Mac?
The Last of Us Part I does not run natively on a Mac. It streams from a Windows PC, or from a cloud service if one carries it, and the stream usually passes a controller through.
Can I play The Last of Us Part I on an M1 Mac or a MacBook Air?
Yes, through a stream. The Last of Us Part I runs on the other end, on a cloud service or your own PC, so the Mac only plays the video and sends your input. An M1 MacBook Air streams it like any other Mac.
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